Maya queued four nights a week and finished every act within a hundred RR of where she started. Her aim was comfortably Diamond — her decisions were not. She joined Tiltproof on the 1-on-1 game sense track with one goal: stop donating rounds after winning the opening duel.
The diagnosis week found it fast. Maya rotated on sound cues she had not actually confirmed, and she re-queued instantly after losses — her worst decisions always arrived in games three and four of a tilted session.